capital = 524 #首都

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		MVLV_research_basic_tsf_framework = 1
		MVLV_research_A6 = 1
		MVLV_research_tsf_1_light_framework = 1
		MVLV_research_tsf_1_heavy_framework = 1
		MVLV_research_tsf_2_light_framework = 1
		MVLV_research_tsf_2_heavy_framework = 1
		MVLV_research_tsf_2_maneuver_framework = 1
		MVLV_research_engine_1 = 1
		MVLV_research_engine_maneuver_1 = 1
		MVLV_research_OS_1 = 1
		MVLV_research_head_normal_1 = 1
		MVLV_research_armor_light = 1
		MVLV_research_armor_heavy = 1
		MVLV_research_add_blade_armor = 1
		MVLV_research_assault_cannon_1 = 1
		MVLV_research_combat_sword = 1
		MVLV_research_shield = 1
		MVLV_research_add_sensor_1 = 1
		MVLV_research_supplies = 1
		MVLV_research_reinforced_structure_1 = 1
		MVLV_research_head_heavy_1 = 1
		MVLV_research_small_missile = 1
		MVLV_research_OS_close_1 = 1
		MVLV_research_maintenance_team_3 = 1

	}
	
	create_equipment_variant = {
		name = "J-8（中国）"
		type = MVLV_TSF_chassis_1_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_heavy_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_heavy_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_arm_slot = MVLV_TSF_sub_sword
		}
		icon = "GFX_J-8"
		obsolete = yes
	}
	
	create_equipment_variant = {
		name = "F-CK-1（中国）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_heavy_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_heavy_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_waist_slot = MVLV_TSF_supplie_armor
			MVLV_TSF_leg_slot = MVLV_TSF_supplie_armor
		}
		icon = "GFX_F-CK-1"
	}
	
	create_equipment_variant = {
		name = "J-10（中国）"
		type = MVLV_TSF_chassis_2_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_cruise_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_heavy_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_heavy_sword

			MVLV_TSF_arm_slot = MVLV_TSF_add_blade_armor
			MVLV_TSF_leg_slot = MVLV_TSF_add_blade_armor
		}
		icon = "GFX_J-10"
	}
	
	create_equipment_variant = {
		name = "J-11（中国）"
		type = MVLV_TSF_chassis_2_maneuver
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_heavy_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_shoulder_slot = MVLV_TSF_add_blade_armor
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_heavy_sword

			MVLV_TSF_arm_slot = MVLV_TSF_chain_sword
			MVLV_TSF_leg_slot = MVLV_TSF_add_blade_armor
		}
		icon = "GFX_J-11"
	}
	
	
}
if = {
	limit = {
		NOT = {
			has_dlc = "No Step Back"
		}
	}
	set_technology = {
		UNI_basic_concept_research = 1
		UNI_Assault_gun_improvement_1 = 1
		UNI_Assault_gun_improvement_2 = 1
		UNI_Blade_improvement_1 = 1
		UNI_Schurzen_1 = 1
		UNI_Manipulator_improvement = 1
		CHI_F-4 = 1
		CHI_F-5 = 1
		CHI_F-16 = 1
		CHI_F-18 = 1
		CHI_F-CK-1 = 1
		CHI_J-10 = 1
		CHI_J-8 = 1
		CHI_MiG-23 = 1
		CHI_Su-27 = 1
		CHI_J-11 = 1
		generic_A-6 = 1
	}
}



1999.1.1 = {
	oob = "CHI_1999"
	load_oob = "MVLV_generic_templates"
	load_oob = "MVLV_TSF"
	load_oob = "MVLV_ASA"
	load_oob = "MVLV_paratrooper"
	add_to_war = {
		targeted_alliance = UNI
		enemy = BET
	}
	#戦争状態を設定
	set_technology = {
		#初期研究を定義
		infantry_weapons = 1
		infantry_weapons1 = 1
		Mvlv_tech_support_pack = 1
		
		gw_artillery = 1
		interwar_artillery = 1
		artillery1 = 1
		artillery2 = 1
		rocket_artillery = 1
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_medium_tank = 1
		improved_medium_tank = 1
		AA_tankI = 1
		AA_tankII = 1
		early_destroyer = 1

		fleet_in_being = 1
		fighter = 1
		CAS1 = 1
		# jet_tactical_bomber1 = 1
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		improved_equipment_conversion = 1


		dispersed_industry = 1
		dispersed_industry2 = 1
		
		construction1 = 1
		construction2 = 1
		construction3 = 1
		construction4 = 1
		construction5 = 1
		fuel_silos = 1
		fuel_refining = 1
		
		rocket_engines = 1
		tech_special_forces = 1
		MVLV_shell_tech = 1
		###陸军ドクトリン###
		superior_firepower = 1

		improved_equipment_conversion = 1

		###军需・民需建築許可###
		MVLV_EnableBuilding_arms_factory = 1
		MVLV_EnableBuilding_industrial_complex = 1
		MVLV_EnableBuilding_ammunition_plant = 1
		MVLV_EnableBuilding_ammunition_silo = 1
		###戦術###
		human_combat_tactics = 1

	}

	add_ideas = {
		#初期国家精神を定義
		limited_exports
		service_by_requirement
		war_economy
		CHI_overseas_chinese_network
		CHI_one_country_two_systems
		# UNI_global_food_crisis
		mvlv_nuclear_winter
		mvlv_prominence_problem
		mvlv_parmanent
		MVLV_UNF
	}
	if = {
		limit = {
			has_dlc = "Man the Guns"
		}
		set_technology = {
			muvluv_mtg_naval_pack = 1
			muvluv_mtg_mtg_transport_pack = 1
		}
	}
	if = {
		limit = {
			not = {
				has_dlc = "Man the Guns"
			}
		}
		set_technology = {
			early_submarine = 1
			basic_submarine = 1
			improved_submarine = 1
			advanced_submarine = 1
			early_destroyer = 1
			basic_destroyer = 1
			improved_destroyer = 1
			advanced_destroyer = 1
			early_light_cruiser = 1
			basic_light_cruiser = 1
			improved_light_cruiser = 1
			advanced_light_cruiser = 1
			early_heavy_cruiser = 1
			basic_heavy_cruiser = 1
			improved_heavy_cruiser = 1
			advanced_heavy_cruiser = 1
			early_battleship = 1
			basic_battleship = 1
			improved_battleship = 1
			advanced_battleship = 1
			early_battlecruiser = 1
			basic_battlecruiser = 1
			heavy_battleship = 1
			heavy_battleship2 = 1
			early_carrier = 1
			basic_carrier = 1
			improved_carrier = 1
			advanced_carrier = 1
			transport = 1
			landing_craft = 1
			tank_landing_craft = 1
		}
	}
	set_convoys = 1200	#初期輸送船数を定義
	starting_train_buffer = 100
}

set_stability = 0.25#初期安定度を定義
set_war_support = 0.5#初期戦争協力度を定義
set_research_slots = 3#初期研究枠を定義
army_experience = 300#初期陸軍経験値を定義
add_political_power = 0#初期政治力を定義

add_offsite_building = { type = arms_factory level = 20 }
add_offsite_building = { type = industrial_complex level = 20 }
add_offsite_building = { type = dockyard level = 5 }
add_offsite_building = { type = ammunition_plant level = 3 }
add_offsite_building = { type = ammunition_silo level = 2 }
set_politics = {
	#初期政体を定義
	ruling_party = neutrality
	last_election = "1936.1.1"
	election_frequency = 48
	elections_allowed = no
}

set_popularities = {
	#初期支持率を定義
	neutrality = 40
	democratic = 30
	communism = 30
}

###各政体における指導者を定義###
create_country_leader = {
	name = "統一政府"
	desc = "POLITICS_CHIANG_KAI-SHEK_DESC"
	picture = "CHL.dds"
	expire = "2040.1.1"
	ideology = despotism
	traits = {
		generallissimo
	}
}

create_country_leader = {
	name = "全国人民代表大会"
	desc = "POLITICS_ZHANG_GUOTAO_DESC"
	picture = "PCR.dds"
	expire = "2040.1.1"
	ideology = leninism
	traits = {
		cornered_fox
	}
}

create_country_leader = {
	name = "統一政府"
	desc = "POLITICS_CHIANG_KAI-SHEK_DESC"
	picture = "CHL.dds"
	expire = "2040.1.1"
	ideology = fascism_ideology
	traits = {
		generallissimo
	}
}

create_country_leader = {
	name = "統一政府"
	desc = "POLITICS_CHIANG_KAI-SHEK_DESC"
	picture = "CHL.dds"
	expire = "2040.1.1"
	ideology = socialism
	traits = {
		generallissimo
	}
}

recruit_character = CHI_Cuiyifei		#ツィ・イーフェイ（緑ミク）
recruit_character = CHI_Lilinmei		#リー・リンメイ
recruit_character = CHI_Wangxiaofen		#ワン・シャオフェン
recruit_character = CHI_Louyahua		#ルー・ヤフア
recruit_character = CHI_Sun				#スン・リージェン
recruit_character = CHI_Andersen		#アントン・アンネシェン
recruit_character = CHI_Jo				#ジョ・ショウチク

###初期将軍及び元帥を定義###
#create_field_marshal = {
#	name = "崔亦菲"
#	gfx = GFX_崔亦菲头像
#	traits = {
#		brilliant_strategist
#		trickster
#		trait_cautious
#		harsh_leader
#		tsf_officer
#		commander_aptitude
#		tsf_leader
#		tsf_commander
#	}
#	skill = 7
#	attack_skill = 6
#	defense_skill = 6
#	planning_skill = 6
#	logistics_skill = 4
#}
#create_corps_commander = {
#	name = "李琳美"
#	gfx = GFX_李琳美头像
#	traits = {
#		trait_reckless
#		brilliant_strategist
#		tsf_officer
#		tsf_leader
#	}
#	skill = 3
#	attack_skill = 3
#	defense_skill = 3
#	planning_skill = 1
#	logistics_skill = 3
#}
#
#create_corps_commander = {
#	name = "王晓芬"
#	gfx = GFX_王晓芬头像
#	traits = {
#		trait_reckless
#		career_officer
#		tsf_officer
#		tsf_leader
#	}
#	skill = 3
#	attack_skill = 3
#	defense_skill = 3
#	planning_skill = 3
#	logistics_skill = 1
#}
#
#create_corps_commander = {
#	name = "楼雅华"
#	gfx = GFX_楼雅华头像
#	traits = {
#		trait_cautious
#		tsf_officer
#		tsf_leader
#	}
#	skill = 2
#	attack_skill = 2
#	defense_skill = 1
#	planning_skill = 2
#	logistics_skill = 2
#}
#create_corps_commander = {
#	name = "孙立军"
#	gfx = GFX_孙立军头像
#	traits = {
#		brilliant_strategist
#		tsf_officer
#		tsf_leader
#	}
#	skill = 4
#	attack_skill = 5
#	defense_skill = 4
#	planning_skill = 2
#	logistics_skill = 2
#}
###初期提督を定義###